City: Notiod Zdu Hadfow

Notiod Zdu Hadfow

Notiod Zdu Hadfow
Example Wood Elf architecture.
StateIrus
ProvenceGduzqüeon Diocese
Sub ProvenceNozbövremi̽l Parish
RegionHadtois Meadows
Founded1162
Community LeaderLord Bhorlis
Area22 km2 (8 mi2)
Average Yearly Temp26°C (78°F)
Average Elevation8842 m (-13940 ft)
Average Yearly Precipitation68 cm/y (26 in/y)
Population5260
Population Density239 people per km2 (657 people per mi2)
Town AuraMysticism
Naming
Native nameNotiod Zdu Hadfow
Pronunciation/ˈnotjod/ /zdu/
Direct Translation[sexual] [supervisor]
Translation[Not Yet Translated]

Notiod Zdu Hadfow (/ˈnotjod/ /zdu/ [sexual] [supervisor]) is a subtropical City located in Nozbövremi̽l Parish, Gduzqüeon Diocese, within the Irus.

The name Notiod Zdu Hadfow is derived from the Sylvin language, as Notiod Zdu Hadfow was founded by Passetura, who was culturaly Wood Elf.

Climate

Notiod Zdu Hadfow has a yearly average temperature of 26°C (78°F), with its average temperature during the summer being a hot 31°C (87°F) and its average temperature during the winter being a pleasant 22°C (71°F). Notiod Zdu Hadfow receives an average of 68 cm/y (26 in/y) of precipitation, most of which comes in the form of rain during the spring. Notiod Zdu Hadfow covers an area of nearly 22 km2 (8 mi2), and an average elevation of 8842 m (-13940 ft) above sea level.

Overview

Notiod Zdu Hadfow was founded durring the late 13th century in spring of the year 1162, by Passetura. The establishment of Notiod Zdu Hadfow was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Notiod Zdu Hadfow's construction back out of the project. Passetura pushed on reguardles, and Notiod Zdu Hadfow was finished, but starts off as a terible place to live.

Notiod Zdu Hadfow was built using the conventions of Wood Elf durring the late 13th century. Naturaly, all settlmentss have their own look to them, and Notiod Zdu Hadfow is no diffrent. The city's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Notiod Zdu Hadfow is buildings are arranged arround a network of crampt baked earthen streets which form a diamond shaped grid, where each diamond verries in size given the proximity of the paralell streets forming each section. The ocasional smaller diamond has been used to construct a park, plaza, and other communal structures. The city rests behind a thin stone wall. The wall's design was likly directly copied from a castle's parmiter defences. It's simply that the arcatect made Notiod Zdu Hadfow's wall substancialy thinner than a castle's walls. While the towers and gatehouses are adiquite, the obvious cost savings measure of making the walls drasticaly thinner reduces their ability to resist siege weapons greatly. The city's impressive-looking wall could fail at a critical moment in battle, and would likely not even resist a few bandits with improvised siege equipment. Notiod Zdu Hadfow's budget oriented has sufferd soem light damage, reducing its function a little in some spots, but could almsot certainly preform as expected... Though some of the worse spots could lead to the loss of defenders lives if attackers identified the weaknesses ahead of time.

A look around Notiod Zdu Hadfow makes you worry someone might stab you in a dark ally for your boots. It’s not filthy, or dark, but the smiles seem strained, the locals seem to glare daggers in eachothers backs a little too much, and everyone is armed at all times. You may want to keep an eye on your valuables, and make sure you don’t wind up in any position of power.

Civic Infrastructure

Notiod Zdu Hadfow has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Notiod Zdu Hadfow has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Notiod Zdu Hadfow. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Notiod Zdu Hadfow's parks.

Notiod Zdu Hadfow has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Notiod Zdu Hadfow.

Notiod Zdu Hadfow has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Notiod Zdu Hadfow has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Notiod Zdu Hadfow has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Notiod Zdu Hadfow has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Notiod Zdu Hadfow has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Notiod Zdu Hadfow has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Notiod Zdu Hadfow has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Notiod Zdu Hadfow's public wards, blessings, and other arcane systems.

Notiod Zdu Hadfow possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the City. Notiod Zdu Hadfow's grid is powered by hydrogalvanic generators.

Notiod Zdu Hadfow possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Notiod Zdu Hadfow has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Notiod Zdu Hadfow's natural decorations nor waterways.

Notiod Zdu Hadfow has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Notiod Zdu Hadfow has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Notiod Zdu Hadfow has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

The law within Notiod Zdu Hadfow is highly corrupt, or does not apply to certain favored groups or castes. Strangers might be fleeced by local lawmen, evildoers can be absolved by a payment, and powerful gentry do as they please.

Notiod Zdu Hadfow's bank was built using a different architectural style from the rest of the town. The style used is famous for its stately symmetry, classical elements, and grand appearance. Columns and pillars, such as Corinthian columns, are often seen supporting open structures or porticos. Symmetry is an important feature of this style, with each half of a building mirroring the other. Domed ceilings and windows grace these buildings, with everything placed in a mathematical arrangement.

Due to the actions of local Kami, summer is recurring in Notiod Zdu Hadfow.

The Cat, Common near Notiod Zdu Hadfow are known to be more aggressive than normal.

Notiod Zdu Hadfow's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves square dance to channel Chronomancy energies of tier 3 via throat singing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 10
  • Farmers: 15
  • Farm Laborer: 25
  • Hunters: 17
  • Milk Maids: 14
  • Ranchers: 7
  • Ranch Hands: 14
  • Shepherds: 12
    • Farmland: 21040 m2
    • Cattle and Similar Creatures: 1315
    • Poultry: 15780
    • Swine: 1052
    • Sheep: 52
    • Goats: 10
    • Horses, Mounts, and Beasts of Burden: 526

Craftsmen

  • Arms and Toolmakers: 10
  • Blacksmiths: 12
  • Bookbinders: 6
  • Buckle-makers: 6
  • Cabinetmakers: 12
  • Candlemakers: 18
  • Carpenters: 14
  • Clothmakers: 15
  • Coach and Harness Makers: 5
  • Coopers: 14
  • Copper, Brass, Tin, Zinc, and Lead Workers: 7
  • Copyists: 5
  • Cutlers: 4
  • Fabricworkers: 10
  • Farrier: 31
  • Furriers: 3
  • Glassworkers: 18
  • Gunsmiths: 11
  • Harness-Makers: 5
  • Hatters: 9
  • Hosiery Workers: 3
  • Jewelers: 5
  • Leatherwrights: 13
  • Locksmiths: 5
  • Matchstick makers: 8
  • Musical Instrument Makers: 7
  • Painters, Structures and Fixtures: 6
  • Paper Workers: 7
  • Plasterers: 7
  • Pursemakers: 8
  • Roofers: 5
  • Ropemakers: 5
  • Rugmakers: 5
  • Saddlers: 9
  • Scabbardmakers: 11
  • Scalemakers: 5
  • Scientific, Surgical, and Optical Instrument Makers: 3
  • Sculptors, Structures and Fixtures: 5
  • Shoemakers: 5
  • Soap and Tallow Workers: 18
  • Tailors: 26
  • Tanners: 6
  • Upholsterers: 7
  • Watchmakers: 7
  • Weavers: 14
  • Whitesmiths: 4

Merchants

  • Adventuring Goods Retellers: 3
  • Arcana Sellers: 3
  • Beer-Sellers: 7
  • Booksellers: 8
  • Butchers: 12
  • Chandlers: 13
  • Chicken Butchers: 14
  • Entrepreneurs: 5
  • Fine Clothiers: 14
  • Fishmongers: 13
  • Florists: 3
  • Potion Sellers: 8
  • Resellers: 19
  • Spice Merchants: 7
  • Wine-sellers: 9
  • Wheelwright: 8
  • Woodsellers: 5

Service workers

  • Bakers: 27
  • Barbers: 22
  • Coachmen: 7
  • Cooks: 20
  • Doctors: 11
  • Gamekeepers: 8
  • Grooms: 4
  • Hairdressers: 16
  • Healers: 14
  • Housekeepers: 15
  • Housemaids: 37
  • House Stewards: 16
  • Inns: 5
  • Laundry maids: 9
  • Maidservants: 18
  • Nursery Maids: 9
  • Pastrycooks: 18
  • Restaurateur: 20
  • Tavern Keepers: 25

Specialized Laborer

  • Ashworkers: 7
  • Bleachers: 4
  • Chemical Workers: 3
  • Coal Heavers: 11
  • In-Town Couriers: 11
  • Long Haul Couriers: 11
  • Dockyard Workers: 11
  • Gas Workers: 2
  • Hay Merchants: 4
  • Leech Collectors: 13
  • Millers: 12
  • Miners: 11
  • Oilmen and Polishers: 8
  • Postmen: 12
  • Pure Finder: 7
  • Skinners: 14
  • Sugar Refiners: 2
  • Tosher: 8
  • Warehousemen: 20
  • Watercarriers: 11
  • Watermen, Bargemen, etc.: 15

Skilled Laborers

  • Accountants: 6
  • Alchemist: 8
  • Clerk: 10
  • Dentists: 5
  • Educators: 15
  • Engineers: 7
  • Gardeners: 5
  • Mages: 3
  • Plumbers: 5
  • Pharmacist: 5
  • Professors: 2
  • Scientists: 3
  • Wizards: 2

Civil Servants

  • Adventurers: 5
  • Bankers: 7
  • Civil Clerks: 11
  • Civic Iudex: 5
  • Consultants: 3
  • Exorcist: 11
  • Fixers: 6
  • Kami Clerk: 10
  • Landlords: 11
  • Lawyers: 6
  • Legend Keepers: 8
  • Militia Officers: 37
  • Monks, Monastic: 15
  • Monks, Civic: 16
  • Historian, Oral: 12
  • Historian, Textual: 6
  • Policemen, Sheriffs, etc.: 11
  • Priests: 21
  • Rangers: 6
  • Rat Catchers: 7
  • Scholars: 8
  • Spiritualist: 9
  • Slayers: 2
  • Storytellers: 17
  • Military Officers: 16

Cottage Industries

  • Brewers: 15
  • Comfort Services: 21
  • Enchanters: 5
  • Herbalists: 5
  • Jaminators: 19
  • Needleworkers: 16
  • Potters: 8
  • Preserve Makers: 15
  • Quilters: 7
  • Seamsters: 29
  • Spinners: 13
  • Tinker: 5
  • Weaver: 13

Artists

  • Actors: 5
  • Architects: 2
  • Bards: 8
  • Costumers: 3
  • Dancers: 6
  • Drafters: 3
  • Engravers: 4
  • Fine Furniture Carpenters: 2
  • Glaziers: 5
  • Inlayers: 4
  • Musicians: 14
  • Painters, Art: 2
  • Playwrights: 5
  • Sculptors, Art: 4
  • Wood Carvers: 16
  • Writers: 16

Produce Industries

  • Butter Churners: 21
  • Canners: 14
  • Cheesmakers: 17
  • Ice Merchants: 2
  • Millers: 10
  • Picklers: 8
  • Smokers: 6
  • Stockmakers: 5
  • Tobacconists: 8
  • Tallowmakers: 11

1886 of Notiod Zdu Hadfow's population work within a Foundational Occupation.

3059 of Notiod Zdu Hadfow's population do not work in a formal occupation, but do contribute to the local economy. 315 (6%) are noncontributers.

Points of Interest

The center of Notiod Zdu Hadfow's town square was built around an ancient standing stone.

POI

History

The the a cup of Summoning, an a cup imbued with notable amounts of Summoning energies was created in Notiod Zdu Hadfow by in time immemorial, reportedly some time during the early 2nd century.

History